
Ralitge boyter
Nihilistic Techologies
2
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Posted - 2013.11.24 19:57:00 -
[1] - Quote
In general the vision seems to be no more then give pilots more power and reduce the might of the empires to eventually lead to a situation where pilots could potentially build stargates....
That's pretty much what has been happening for the past 10 years now. In beta the empires where king and most pilots worked for them in some way or another. Once the masses joined players formed corporations to mine, claim space (well before towers and the like) and fight each other. Then came the starbases and the towers, moon goo and later Titans, carriers and dreads then we got PI and all the while players became less and less reliant on the Empires. Guess what that trend will continue, with refitting T3's in wormholes with jump bridges and all these other solutions to let players shape the sand in the box.
I think that CCP is basically saying in their view it would be good to give players even more freedom to make their own game. I don't see why this would not happen, the vision is just that a vision and idea of what could be. I am quite sure that CCP has no team setup to build the code to allow us to construct stargates just yet. I think that the vision is mostly a guideline to move in a direction with new features and improved functions. Not unlike the UI team showing of a new UI and indicating that this is where they would like to go. The amount of fuss the last major change to the UI caused I am sure that CCP will be careful this time around...
I think that openness is a good thing and I think that the CSM is a good step in the right direction. CCP is not not telling the CSM about thier plans they basically have provided them with the same information as the rest of us. The general idea for the next expansion I am sure they will spend a lot of time discussing with the CSM and others what makes sense what can be done and which little things to include this time. Because CCP is working in sprints they do not have a very clear delivery deadline for their new stuff, it will be released when it is ready. This is why so many changes have been made in the background over the past years to allow frequent releases that hardly impact players and that can with every point release deliver stuff from fixes to new content, which is really a big improvement to the way it was before.
All in all over the past 10 years we have seen a company that has a great game a unique offering which you either love or ignore there is not much else. They have worked hard to keep the player base happy with their game and they have failed at some point. The people in charge have changed overtime and with that we have seen different ways of approaching the community and the way of communicating. Some of them worked very well, others not so well... CCP Seagull has an interesting vision in my opinion. The way it is communicated is to state the long term plan 5 years in advance, and to make sure everyone knows this is not set in stone but more an idea along the lines of wouldn't it be cool if we could do that in the future. That is much more than CCP ever communicated before.
I just like you hope the Incarna disaster will not happen again, but to be honest I do not see that happening at the moment I actually see a lot more information than I am used to from CCP when it comes to the long term future of their game. |